✽ festival girl . (
forthefunofit) wrote2012-01-26 01:54 pm
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Nightly activities and reference page for the Mafia game at Decollage.
Game Start: 4PM PST. January 29th, 2013.
Table 1 | Table 2 | Role Explanation | Item Explanation
Game Start: 4PM PST. January 29th, 2013.
Table 1 | Table 2 | Role Explanation | Item Explanation
TABLE 1
NIGHTLY ACTIVITIES
example: BAKER
NIGHT 1 (list of people)
MARY
REJOICE
DRAGON
DEALER
FRAYED
CLOVER ]
THIS WILL BE A SCREENED COMMENT
DRUNK
You have a feeling that you are supposed to choose one of these bottles, or choose the white bottle with your name on the label. Upon selecting a bottle, you will find yourself completely intoxicated—and happy, as if you've just spent the night out with a friend, and you promptly fall asleep on the rug. If you choose the white bottle, however, you'll fall asleep intoxicated and feeling just a tad lonely.
You may also inspect the other bottles, and you may drink those too—but while these will actually get you drunk, you will not be able to sleep until you choose one of the colored bottles, and if you drink more than one bottle, you'll wake up with a severe headache.
NIGHT 1
Phoenix Wright
King
Cheshire
Lark
March
Jake
Swift
Ferril
Kit
Rue
Musica
Jade
Ginger
Apple
Coco
Caramel
GUNSMITH
You get the feeling that you are supposed to open one of these cases, or choose to pull down the hood of the desk and put the guns away entirely. Upon selecting a gun, you will find yourself a bit worried, but ultimately detached from the idea of a person now having a gun—business is business, after all, and with that, you find yourself sinking into the comfortable armchair that sits just a little ways from the desk, and drift to sleep.
If you decide to pull down the glass cover, then you will fall asleep feeling a bit short on cash—but ultimately, feeling just a little good about not making business with a potential killer. This town doesn't need any more crazies.
NIGHT 1
Phoenix Wright
King
Cheshire
Lark
March
Jake
Swift
Ferril
Kit
Rue
Musica
Jade
Ginger
Apple
Coco
Caramel
((ignore your character's name on this list!))
NIGHT 2
Cheshire
Lark
March
Jake
Swift
Ferril
Kit
Rue
Musica
Jade
Ginger
Apple
Coco
Caramel
((ignore your character's name on this list!))
NIGHT 3
March
Jake
Ferril
Rue
Musica
Jade
Apple
Coco
Caramel
((ignore your character's name on this list!))
JAILER
On your side of the room, between the glass wall and the door, there are two large buttons. Above them are two labels; one reads KILL and the other reads RELEASE. A digital clock sits above these buttons, with a timer that starts from 10:00, and you know you'll have to finish the interrogation before the timer runs out. Upon pressing either of the buttons, the timer will freeze, and the glass will turn opaquely black, leaving you alone. Then, you will find yourself falling asleep—guilty if you've killed without knowing what role the other person had, but also equally guilty if you released a mafioso. If you released a person with an unknown role or one who claims to be village, you will fall asleep with an uneasy but satisfied heart; this goes for killing a known or claimed mafioso as well.
If you have no prisoner, you will find yourself in a room divided by opaque, black glass, leaving the other side of the room completely invisible. You may dig around in the drawers of your desk and find a few granola bars, but there is nothing, and you will soon find yourself falling asleep with a vague sense of apprehension.
NIGHT 1
Re: NIGHT 1
Re: NIGHT 1
(Anonymous) - 2013-01-30 01:53 (UTC) - ExpandRe: NIGHT 1
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(Anonymous) - 2013-01-30 01:58 (UTC) - ExpandRe: NIGHT 1
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(Anonymous) - 2013-01-30 02:01 (UTC) - ExpandRe: NIGHT 1
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Re: NIGHT 1
(Anonymous) - 2013-01-30 02:19 (UTC) - ExpandNIGHT 2
Re: NIGHT 2
Re: NIGHT 2
(Anonymous) - 2013-01-30 03:18 (UTC) - ExpandRe: NIGHT 2
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(Anonymous) - 2013-01-30 03:23 (UTC) - ExpandRe: NIGHT 2
Re: NIGHT 2
(Anonymous) - 2013-01-30 03:30 (UTC) - ExpandRe: NIGHT 2
Re: NIGHT 2
(Anonymous) - 2013-01-30 03:37 (UTC) - ExpandRe: NIGHT 2
Re: NIGHT 2
(Anonymous) - 2013-01-30 03:42 (UTC) - ExpandCOP
You have a feeling that you are supposed to choose one of these papers, and considering your role, you can infer that you'll be investigating them—or you can turn off the lamp. Upon selecting a person to investigate, you will find yourself exhausted—but with the sense of satisfaction, as if you've done your duty, and promptly fall asleep. When you wake up, you'll find yourself on the sofa, with the same paper in your hands; under the bolded name, new words will have appeared, with the night that you investigated this person and the verdict.
If you decide to turn off the lamp instead of choosing a paper, you will fall asleep, feeling well-rested but a bit disappointed in yourself for not sleuthing around.
You may attempt to snoop around and open the file cabinets, but the top two drawers of both cabinets are locked, and the bottom two of both cabinets are empty.
NIGHT 1
Phoenix Wright
King
Cheshire
Lark
March
Jake
Swift
Ferril
Kit
Rue
Musica
Jade
Ginger
Apple
Coco
Caramel
((ignore your character's name on this list!))
NIGHT 3
March
Jake
Ferril
Rue
Musica
Jade
Apple
Coco
Caramel
((ignore your character's name on this list!))
NIGHT 5
March
Jake
Jade
DOCTOR
You have a feeling that you are supposed to choose one of these cards, or choose the white card, which has only this sentence scribbled onto it: Take a Break. Upon selecting a card, you will find yourself exhausted—but with the sense of satisfaction, as if you've done your duty, and promptly fall asleep on the patient's cot.
You may also inspect the medical cabinets, however you'll find them unopenable; the glass is unbreakable, as well. It seems their only purpose for being in the room is to be decorative eye candy.
NIGHT 1
Phoenix Wright
King
Cheshire
Lark
March
Jake
Swift
Ferril
Kit
Rue
Musica
Jade
Ginger
Apple
Coco
Caramel
((ignore your character's name on this list!))
NIGHT 2
Cheshire
Lark
March
Jake
Swift
Ferril
Kit
Rue
Musica
Jade
Ginger
Apple
Coco
Caramel
((ignore your character's name on this list!))
NIGHT 3
March
Jake
Ferril
Rue
Musica
Jade
Apple
Coco
Caramel
((ignore your character's name on this list!))
KILLER
In one clear space of the wall, there are photographs tacked on, held up by knives. Each photograph shows a picture of the currently-living players, and you know that you'll have to take the knife off and stab one of these pictures to choose your victim. Unfortunately, you're unable to stop from choosing—the longer you wait, the more you avoid it, the more you'll find yourself with the urge to choose someone.
When you do select your victim, you'll feel a rush of excitement and adrenaline, and then ecstasy. You'll find that you aren't able to sleep for the rest of the night, but you don't need it anyway.
NIGHT 1
NIGHT 2
NIGHT 3
NIGHT 5
AMNESIAC
NIGHT 1
NIGHT 2
ROLE EXPLANATION
- Villager: "Vanilla" villager, has no special role or nightly activities. Appears as Villager when inspected by cops.
- Doctor: Can choose to protect one person every night. Appears as Villager when inspected by cops.
- Cop: Can choose to investigate one person every night. Every morning after selecting someone, the cop will be given a report-- whether someone is Villager or Mafia. Will not receive a report if they are visited by the Drunk or the Hooker.
- Drunk: Can choose to visit one person every night. When a drunk visits someone, their nightly activities are cancelled. Appears as Villager when inspected by cops.
- Jailer: Can choose to take one person into custody every night, but only if no one is lynched on that day. Nightly activities for that one person are cancelled, and the Jailer can interrogate the jailed person. Jailer is anonymous to the jailed person. Appears as Villager when inspected by cops.
- Granny: Has no special role or nightly activity. Anyone who visits the granny will be killed. Appears as Villager when inspected by cops (but the cops die when they visit the granny).
- Gunsmith: Chooses to give one person a gun every night. Cannot use their own guns. Appears as Villager when inspected by cops.
- Miller: Has no special role or nightly activity. Villager-sided, but will appear as Mafia when inspected by cops.
- Lightkeeper: Has no special role or nightly activity. When killed, the entire town will be dark-- and anonymous-- for one day.
- Virgin: Has no special role or nightly activity. When lynched, there will be no deaths that night. Will turn into a normal Villager if visited by the Hooker.
- Hunter: Has no special role or nightly activity. When lynched, the Hunter may choose to shoot one person.
MAFIA ROLES
- Mafia: "Vanilla" mafia, has no special roles or nightly activities outside of choosing to kill someone in the general mafia meeting. Appears as Mafia when inspected by cops.
- Hooker: Can choose to visit one person every night. When a hooker visits someone, their nightly activities are cancelled. Appears as Mafia when inspected by cops.
- Silencer: Can choose to silence one person every night. Silenced person cannot speak for the entirety of the next day. Appears as Mafia when inspected by cops.
- Fiddler: Can choose to fiddle one person every night. Fiddled person cannot HEAR for the entirety of the next day. Appears as Mafia when inspected by cops.
- Janitor: Can choose to visit one person at night ONCE. Will discover their role, and no one else will know of that role, so the Janitor can impersonate that person's role. Appears as Mafia when inspected by cops.
- Driver: Can choose to drive around two people every night. Any actions that both people were to receive are switched. Example: Bob is the driver. He chooses to drive around Amy and Samantha. Amy was supposed to receive a gun, but Samantha got the gun instead. The Doctor chose to protect Samantha, but Amy was protected instead.
- Framer: Can choose one Villager and frame them every night. When cops inspect the framed Villager, they will find them to be Mafia in their report.
- Lawyer: Can choose one Mafia every night. When cops inspect the chosen Mafia, they will find them to be Villager in their report.
THIRD PARTY ROLES
- Killer: MUST kill one person every night. Appears as Villager when inspected by cops.
- Fool: Has no special role or nightly activities. Wins if they are lynched. Appears as Villager when inspected by cops.
- Cultist: Chooses one person every night to convert, and converted players join the Cultist in nightly meetings. Wins if everyone in the village converts. Appears as Villager when inspected by cops. When the Head Cultist (original Cultist) dies, all Cultists die.
- Amnesiac: Goes into the graveyard once, and chooses to take on a role from the dead. Example: Julie, the Gunsmith, dies Night 1. John is Amnesiac. He goes into the graveyard on Night 2 and takes Julie's role. John is now the Gunsmith.
- Admirer: Has no special role or nightly activities as long as the Killer is alive. When the Killer dies, Admirer will turn into a Copycat Killer. Appears as Villager when inspected by cops.
ITEM EXPLANATION