You're ushered into a medium-sized stall, and inside is a room that is divided by a glass wall. You see on one side—the side that you're on—has a desk and a chair which you may sit and idle at. On the other side, there is a chair, and if you chose to imprison someone in the day, you'll find your prisoner sitting, blindfolded and cuffed. A speaker is fitted into a small hole in the glass wall, and it is perfectly matched to fit your height. You may talk to the prisoner this way, and you know that the prisoner will not be able to identify you with voice alone—it will take verbal tics, cues and conversation for your prisoner to identify you.
On your side of the room, between the glass wall and the door, there are two large buttons. Above them are two labels; one reads KILL and the other reads RELEASE. A digital clock sits above these buttons, with a timer that starts from 10:00, and you know you'll have to finish the interrogation before the timer runs out. Upon pressing either of the buttons, the timer will freeze, and the glass will turn opaquely black, leaving you alone. Then, you will find yourself falling asleep—guilty if you've killed without knowing what role the other person had, but also equally guilty if you released a mafioso. If you released a person with an unknown role or one who claims to be village, you will fall asleep with an uneasy but satisfied heart; this goes for killing a known or claimed mafioso as well.
If you have no prisoner, you will find yourself in a room divided by opaque, black glass, leaving the other side of the room completely invisible. You may dig around in the drawers of your desk and find a few granola bars, but there is nothing, and you will soon find yourself falling asleep with a vague sense of apprehension.
JAILER
On your side of the room, between the glass wall and the door, there are two large buttons. Above them are two labels; one reads KILL and the other reads RELEASE. A digital clock sits above these buttons, with a timer that starts from 10:00, and you know you'll have to finish the interrogation before the timer runs out. Upon pressing either of the buttons, the timer will freeze, and the glass will turn opaquely black, leaving you alone. Then, you will find yourself falling asleep—guilty if you've killed without knowing what role the other person had, but also equally guilty if you released a mafioso. If you released a person with an unknown role or one who claims to be village, you will fall asleep with an uneasy but satisfied heart; this goes for killing a known or claimed mafioso as well.
If you have no prisoner, you will find yourself in a room divided by opaque, black glass, leaving the other side of the room completely invisible. You may dig around in the drawers of your desk and find a few granola bars, but there is nothing, and you will soon find yourself falling asleep with a vague sense of apprehension.