✽ festival girl . (
forthefunofit) wrote2013-06-14 04:45 am
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PIRATE FLUXX!!!
FOR MY FAWNS AND PERHAPS SOMEDAY WHEN I FEEL LIKE RUNNING A GAME WITH MINIMAL EFFORT
A basic introduction of Fluxx on Wikipedia! Pirate Fluxx has specialized cards, of course.
HOW TO PLAY
• Everyone starts out with three random cards! As per usual card games, choose however you're going to go in order, etc.
• Play your cards to change the rules of the game! As a note, the default is Draw 1, Play 1, so you may draw 1 card and play 1 card and that's it for your turn until the rules change. :|b
• You win by fulfilling whatever goals are currently on the game field! Goals may be fulfilled with a combination of two or more keepers, and/or creepers! It all depends on the current goal(s).
• Action cards are one-time use cards that happen instantly! The action cards all vary, but they can change the game's pace very quickly. You may only use action cards during your turn.
• Surprise cards can also help out! They're very surprise-y. These are also one-time uses, BUT you may use surprise cards at any point in the game, even if it's not your turn!
• Unless otherwise specified in the goal, creepers hinder you from winning! You must get rid of your creeper to win. :Db You do that by giving it to others, of course! Somehow. Action cards help!!
• It's pretty self-explanatory beyond that. You change the flow of the game! You make the rules! The cards are just the premises you use to further that purpose, and Fluxx remains to be the sole game that has survived being played by the same group of school friends every Thursday for 9 months straight for 4 years, so I can personally testify that it never gets old. (Well, it helps that there are different versions. Pirate Fluxx is my favorite of them all!) Below are links to the comments which have the cards and their effects. Have fun!
KEEPERS
CREEPERS
NEW RULES
ACTION
SURPRISE
GOALS
A basic introduction of Fluxx on Wikipedia! Pirate Fluxx has specialized cards, of course.
HOW TO PLAY
• Everyone starts out with three random cards! As per usual card games, choose however you're going to go in order, etc.
• Play your cards to change the rules of the game! As a note, the default is Draw 1, Play 1, so you may draw 1 card and play 1 card and that's it for your turn until the rules change. :|b
• You win by fulfilling whatever goals are currently on the game field! Goals may be fulfilled with a combination of two or more keepers, and/or creepers! It all depends on the current goal(s).
• Action cards are one-time use cards that happen instantly! The action cards all vary, but they can change the game's pace very quickly. You may only use action cards during your turn.
• Surprise cards can also help out! They're very surprise-y. These are also one-time uses, BUT you may use surprise cards at any point in the game, even if it's not your turn!
• Unless otherwise specified in the goal, creepers hinder you from winning! You must get rid of your creeper to win. :Db You do that by giving it to others, of course! Somehow. Action cards help!!
• It's pretty self-explanatory beyond that. You change the flow of the game! You make the rules! The cards are just the premises you use to further that purpose, and Fluxx remains to be the sole game that has survived being played by the same group of school friends every Thursday for 9 months straight for 4 years, so I can personally testify that it never gets old. (Well, it helps that there are different versions. Pirate Fluxx is my favorite of them all!) Below are links to the comments which have the cards and their effects. Have fun!
KEEPERS
CREEPERS
NEW RULES
ACTION
SURPRISE
GOALS
NEW RULES
✢ THE BASIC RULES. Draw 1, Play 1.
Long Live the Captain!
✢ As long as the Captain's Hat is on the table, everyone may draw one extra card adding onto the Draw rule in play!
Plunder!
✢ As long as this card is on the field, anyone may steal one keeper from one person at any point in their turn. They may not steal the Captain's Hat.
Talk Like a Pirate
✢ If you talk with a pirate's accent (and slang!) for the duration of your turn, you may draw one extra card in addition to the current Draw rule! If you talked with a pirate's accent in your lastturn, you may draw two.
Swap Plays For Draws
✢ Your current Plays and Draws rules are switched! Before, you had Draw 2 and Play 4, but now you have Draw 4 and Play 2! This does not apply if your Play rule is "Play All".
No-Hand Bonus
✢ At any point in the game, if you have no cards in hand, you may draw 2 cards.
Double Agenda
✢ You may now have two goal cards in play! Players need only fill the conditions of one of either goal cards to win the game.
Hand Limit 4
✢ You may only have 4 cards in your hand by the end of your turn. If this card is played while it is not your turn and you have more than 4 cards, you must discard extraneous cards.
Hand Limit 3
✢ You may only have 3 cards in your hand by the end of your turn. If this card is played while it is not your turn and you have more than 3 cards, you must discard extraneous cards.
Hand Limit 2
✢ You may only have 2 cards in your hand by the end of your turn. If this card is played while it is not your turn and you have more than 2 cards, you must discard extraneous cards.
Hand Limit 1
✢ You may only have 1 card in your hand by the end of your turn. If this card is played while it is not your turn and you have more than 1 card, you must discard extraneous cards.
Keeper Limit 4
✢ You may only have 4 keepers in play by the end of your turn. If this card is played while it is not your turn and you have more than 4 keepers, you must discard extraneous keepers.
Keeper Limit 3
✢ You may only have 3 keepers in play by the end of your turn. If this card is played while it is not your turn and you have more than 4 keepers, you must discard extraneous keepers.
Keeper Limit 2
✢ You may only have 2 keepers in play by the end of your turn. If this card is played while it is not your turn and you have more than 2 keepers, you must discard extraneous keepers.
Draw 5
✢ At any point in your turn, you may draw up to 5 cards.
Draw 4
✢ At any point in your turn, you may draw up to 4 cards.
Draw 3
✢ At any point in your turn, you may draw up to 3 cards.
Draw 2
✢ At any point in your turn, you may draw up to 2 cards.
Play 2
✢ At any point in your turn, you must play up to 2 cards or your entire hand if you have less than 2 cards.
Play 3
✢ At any point in your turn, you must play up to 3 cards or your entire hand if you have less than 3 cards.
Play 4
✢ At any point in your turn, you must play up to 4 cards or your entire hand if you have less than 4 cards.
Play All
✢ At any point in your turn, you must play your entire hand.