✽ festival girl . (
forthefunofit) wrote2013-06-14 04:45 am
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PIRATE FLUXX!!!
FOR MY FAWNS AND PERHAPS SOMEDAY WHEN I FEEL LIKE RUNNING A GAME WITH MINIMAL EFFORT
A basic introduction of Fluxx on Wikipedia! Pirate Fluxx has specialized cards, of course.
HOW TO PLAY
• Everyone starts out with three random cards! As per usual card games, choose however you're going to go in order, etc.
• Play your cards to change the rules of the game! As a note, the default is Draw 1, Play 1, so you may draw 1 card and play 1 card and that's it for your turn until the rules change. :|b
• You win by fulfilling whatever goals are currently on the game field! Goals may be fulfilled with a combination of two or more keepers, and/or creepers! It all depends on the current goal(s).
• Action cards are one-time use cards that happen instantly! The action cards all vary, but they can change the game's pace very quickly. You may only use action cards during your turn.
• Surprise cards can also help out! They're very surprise-y. These are also one-time uses, BUT you may use surprise cards at any point in the game, even if it's not your turn!
• Unless otherwise specified in the goal, creepers hinder you from winning! You must get rid of your creeper to win. :Db You do that by giving it to others, of course! Somehow. Action cards help!!
• It's pretty self-explanatory beyond that. You change the flow of the game! You make the rules! The cards are just the premises you use to further that purpose, and Fluxx remains to be the sole game that has survived being played by the same group of school friends every Thursday for 9 months straight for 4 years, so I can personally testify that it never gets old. (Well, it helps that there are different versions. Pirate Fluxx is my favorite of them all!) Below are links to the comments which have the cards and their effects. Have fun!
KEEPERS
CREEPERS
NEW RULES
ACTION
SURPRISE
GOALS
A basic introduction of Fluxx on Wikipedia! Pirate Fluxx has specialized cards, of course.
HOW TO PLAY
• Everyone starts out with three random cards! As per usual card games, choose however you're going to go in order, etc.
• Play your cards to change the rules of the game! As a note, the default is Draw 1, Play 1, so you may draw 1 card and play 1 card and that's it for your turn until the rules change. :|b
• You win by fulfilling whatever goals are currently on the game field! Goals may be fulfilled with a combination of two or more keepers, and/or creepers! It all depends on the current goal(s).
• Action cards are one-time use cards that happen instantly! The action cards all vary, but they can change the game's pace very quickly. You may only use action cards during your turn.
• Surprise cards can also help out! They're very surprise-y. These are also one-time uses, BUT you may use surprise cards at any point in the game, even if it's not your turn!
• Unless otherwise specified in the goal, creepers hinder you from winning! You must get rid of your creeper to win. :Db You do that by giving it to others, of course! Somehow. Action cards help!!
• It's pretty self-explanatory beyond that. You change the flow of the game! You make the rules! The cards are just the premises you use to further that purpose, and Fluxx remains to be the sole game that has survived being played by the same group of school friends every Thursday for 9 months straight for 4 years, so I can personally testify that it never gets old. (Well, it helps that there are different versions. Pirate Fluxx is my favorite of them all!) Below are links to the comments which have the cards and their effects. Have fun!
KEEPERS
CREEPERS
NEW RULES
ACTION
SURPRISE
GOALS
CREEPERS
Shackles (may be nullified with any of the following keepers: The Key)